My main game development focus is on 3D model workflow with tasks focused on conceptual planning and design, art production of repeating and non-repeating textures, and character designs.
Independent work
The following items are designed, 3d modeled, UV mapped and textured by me.
The items are designed in accordance to existing style guide and technical constraints demanded by the project.
The items are designed in accordance to existing style guide and technical constraints demanded by the project.
I modelled, uv mapped and textured this tiny room as I was inspired by an apartment search. I used mixture of CC0 and self-made PBR textures.
Gamejam assets
I participated in Taltech Gamejam 2024 with a team of 5 as a 2D artist. I created these assets for a little sidescroller-cooking game "Maybe a Soup" within the required time limit of 48 hours. Below are some screenshots featuring some sprites, gameplay and starting screen.
Other collaborated works
The following props are designed and modeled by a team member, who tasked me to texture the props according to loose conceptual sketches and style guide.
Following textures are designed and produced by me for in-game customization. I planned and produced a number of unique themed texture sets that would apply consistently across various furniture and room appearances.
These are outfit designs and body textures I created for game characters modeled by a team member. The character designs were collaborated together and had an influence in the modeling process.